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Christmas Crowd Games Range

Talking Tables

The Brief
To refresh the visual identity and packaging system for the Christmas Crowd games range, creating a more premium, giftable feel with clear shelf impact across high-end retail during the festive season.
Insight

Objective:

Christmas games packaging almost always defaults to the same seasonal shorthand: red, green, snow, Santa. The stronger opportunity was to position Christmas Crowd not as a seasonal novelty but as a premium gifting product that earns a permanent place in the ritual of Christmas itself. Packaging that felt as considered as the occasion could justify space on a high-end retail shelf and in customers' homes year after year.

To refresh the visual identity and packaging system for the Christmas Crowd games range, creating a more premium, giftable feel with clear shelf impact across high-end retail during the festive season.

I led the creative direction and packaging design across the full range, refining the Christmas Crowd logo, building the visual system and directing the design and artwork team throughout.


Creative Director/Lead Designer: André Harris, Jr.

Product Developer: Amy Bowers

Designer: Fay Fleet

Artworkers: Carey Marks, Maria Calvo Ojeda


Role & Credits

I led the creative direction and packaging design across the full range, refining the Christmas Crowd logo, building the visual system and directing the design and artwork team throughout.


Creative Director/Lead Designer: André Harris, Jr.

Product Developer: Amy Bowers

Designer: Fay Fleet

Artworkers: Carey Marks, Maria Calvo Ojeda


Christmas Crowd Games Range
Talking Tables

Christmas games packaging almost always defaults to the same seasonal shorthand: red, green, snow, Santa. The stronger opportunity was to position Christmas Crowd not as a seasonal novelty but as a premium gifting product that earns a permanent place in the ritual of Christmas itself. Packaging that felt as considered as the occasion could justify space on a high-end retail shelf and in customers' homes year after year.

Live it. Own it. Be it. Love it.
André Harris, Jr. // AH Design, Intl. 2024

Live it. Own it. Be it. Love it.
André Harris, Jr. Creative | AH Design, Intl. 2026

Live it. Own it. Be it. Love it.
André Harris, Jr. // AH Design, Intl. 2026

Christmas games packaging almost always defaults to the same seasonal shorthand: red, green, snow, Santa. The stronger opportunity was to position Christmas Crowd not as a seasonal novelty but as a premium gifting product that earns a permanent place in the ritual of Christmas itself. Packaging that felt as considered as the occasion could justify space on a high-end retail shelf and in customers' homes year after year.

Christmas Crowd Games Range

Talking Tables

The Brief:

To refresh the visual identity and packaging system for the Christmas Crowd games range, creating a more premium, giftable feel with clear shelf impact across high-end retail during the festive season.

Insight:

Christmas games packaging almost always defaults to the same seasonal shorthand: red, green, snow, Santa. The stronger opportunity was to position Christmas Crowd not as a seasonal novelty but as a premium gifting product that earns a permanent place in the ritual of Christmas itself. Packaging that felt as considered as the occasion could justify space on a high-end retail shelf and in customers' homes year after year.

Role & Credits:

I led the creative direction and packaging design across the full range, refining the Christmas Crowd logo, building the visual system and directing the design and artwork team throughout.


Creative Director/Lead Designer: André Harris, Jr.

Product Developer: Amy Bowers

Designer: Fay Fleet

Artworkers: Carey Marks, Maria Calvo Ojeda


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